Sam Proctor

Gameplay Engineer & Digital Artist

Creating interactive experiences at the edge of XR, code, and sound.

Art

Photo of Sam Proctor

Hi, I’m Sam.

I’m a gameplay engineer with over five years of experience building XR games and interactive experiences.

I have a background in Media Arts and Sciences, with a focus on XR and interactive media. Most of my work has centered on mobile AR, where I’ve developed engaging, real-time gameplay using Unity.

Outside of engineering, I’m also a digital artist and musician. I love creating 3D point cloud visuals (as seen above), as well as producing electronic music and singing.

Let’s connect!

📧 Email
💼 LinkedIn
🎧 SoundCloud