A selection of professional and independent projects spanning gameplay and AR.
I’m a gameplay engineer with over five years of experience building XR games and interactive experiences. I have a background in Media Arts and Sciences, with a focus on XR and interactive media. Most of my work has centered on mobile AR, where I’ve developed real-time gameplay using Unity and C#.
Outside of engineering, I’m also a digital artist and musician. I love creating 3D point cloud visuals (as seen above), as well as producing electronic music.
If you want to collaborate or chat, please feel free to reach out!